What I do
I build games and tools that mix problem-solving, strategy, and just enough chaos to keep things fun. By day I teach math, computer science, and robotics; by night I'm usually tweaking spawn rates and wondering if that boss is still too easy.
My goal: games that feel good to play, backed by real engineering and a lot of late-night debugging.
About WWIII — Endless Defense
WWIII — Endless Defense started as a "weekend" project and then decided to become a full web experience: online leaderboard, reviews, stats, and the occasional "why did I die there" moment.
You move with WASD, you shoot stuff, you try not to panic, and somewhere in the middle you realize you're min-maxing ammo like it's a math contest.
Animated Escape & other experiments
I'm also the creator of Animated Escape, another passion project that plays with animation, timing, and "just one more run" energy.
I like using games as a sandbox for ideas: physics, AI, level design, and sneaking in more math than most people realize. If it makes you think and laugh a little, I'm happy.
Fun facts (questionable importance)
- Yes, I do read the leaderboard like sports stats.
- Keyboard shortcuts are my cardio. My WASD fingers are absolutely jacked.
- If you find a bug, it's a "feature in beta." If you find two, congratulations, you're now part of QA.